highest jump in smash ultimate

Moreover, Kazuya excels when grounded thanks to his excellent movement options, including Crouch Dash. Some significant buffs have greatly improved their potential in Smash Ultimate. Moreover, he also has a pretty bad recovery if his percentage is not high. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. Steve is a DLC fighter in Super Smash Bros Ultimate. 1. It is mandatory to procure user consent prior to running these cookies on your website. Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . Mega Man can also mix up a variety of multi and single-hit attacks. Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. Wolfs blasters fire a laser that has a long duration and lands a powerful attack. Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. Yoshis fighting style revolves around landing combo attacks on the opponent. The robot also comes with two projectile-based attacks that are an excellent choice for zoning playstyle. Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. However, even though King K. Rool has got belly super armor, it does not resist the grabs. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. Till then, this tier ranking will do. Inkling also uses the ink to slow the opponents movement as she sprays the ground with ink. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. You can remap the buttons to create a custom control layout that most suits you. 3. Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. For DI out, you jump the same directions as no DI, but then you wait a little bit, and fastfall back air. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. Smash Ultimate Jigglypuff Guide - Moves, Outfits, Strengths - Fanbyte Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. . Bayonetta is a fantastic fighter in the B-rank Smash bros Ultimate tier list for close and ranged combat style. You could do a HIIT workout, use a jump rope or go for a jog. DI in is exactly the same, just the other direction. New comments cannot be posted and votes cannot be cast. Sword cut, spear stab, mace smash, arrow jab. Top 10 Smash Ultimate Characters with the Highest Jump Ultimate players will know, things are a little different this time around. This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. This is why launching this fighter into the air or landing a knockback attack is challenging. Other than that, he is not an agile character on the ground and aerial both. Super Smash Bros. Ultimate - Esports Earnings He also has decent vertical and horizontal recovery. Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. The only downside is that Terry must be over 100% percent to use his Super Specials. If you up B an opponent at high percent while they are on a platform The downside with the fighter is that he is lightweight and has a pretty bad grab range. Piranha Plant has a good recovery and stalls it as well using the down special, side special, and neutral special moves. That is why the tier ranking weve put up is entirely based on our taste and experience and is not up for discussion or criticism. Overall, he is a decent close combat fighter and does not do much-ranged damage. In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Incineroar has low mobility, but he makes up for it in the frames department. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs. 25 Most Powerful Super Smash Bros. Ultimate Attacks (And 5 - TheGamer Hence most of the time, the opponent will not know whether to attack or defend and will most likely use a shield. Ness is an excellent pick for the players who want to pressure opponents consistently. Within a few minutes, the game loads successfully and you can start playing the game. Pokemon Trainer is another excellent pick when it comes to confusing opponents by dealing unpredictable moves. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. Mewtwo has above-average agility, which is evident from its incredible dash speed and air dodging. They have a short grab range and poor horizontal recovery. , 2023 eXputer. In Brawl and Smash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. Super Smash Bros. Ultimate: 10 Best Heavy Hitters, Ranked - ScreenRant Here are the most used Super Smash Bros. Ultimate fighters in the Smash All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. Pilot it to destroy the opponents fighting machine in any means possible inside the robot battle arena! In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64. Enroll in battlebot style robot . Have you ever played robot transforming games where you have to perform real robot transforming robot games . Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. Palutenia is an excellent fighter for a zoning playstyle. Mr. Game & Watchs most of the smash attacks pack a heavy punch, and he has some of the powerful KO options to execute while fighting a one-versus-one fight. 66 comments. The second way is to press up on the control stick/D-pad. He also has terrific edge-guarding moves, giving him enough room to recover. Super Smash Bros. Ultimate: Top Final Smashes - TheGamer On the bright side, his K.O punches can not be shielded and hit an opponent hard. She has pretty functional zoning abilities and a useful counter-attack. Here are five essential tips for playing like a pro in Super Smash Bros. Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with a win. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. If youre a veteran, these wont offer that much value to you. Lucas' most powerful move is arguably the most powerful up smash in the game. Lucas' up smash has a long hit sequence and a wide hit box. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. Best. Pac-Man is another great fighter in our S-ranking of SSBU tier list. Luigi has a slow fall speed which allows the fighter to deal aerial combos efficiently. Conversely, Dark Pits arrows also has some kill power behind it, and provide good stage control. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been to high up to connect with by the time the first hitbox comes out, similarly to instant double jumping. Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. These cookies do not store any personal information. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. Smash Ultimate Tier List: Best Characters [Mar. Looking for the best Smash Ultimate characters? For this reason alone, he is an excellent pick when it comes to zoning opponents. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . In Ultimate, softhopping has an additional effect on full hops. Thanks! Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). 5. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. Sheik even has an excellent jump height. Lastly, Severe characters will usually have the hardest kits to pick up and play with. With scrutiny placed on multiple characters, tearing apart each move and projectile to succeed in finding the best, attack cancelling is an essential tool in Ultimate and has multiple uses. Ready to be the next CHAMPION? Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. Greninja, Hero, Ken, Link, Luigi, Mega Man, Sephiroth, Bowser, Captain Falcon, Chrom, Mario, Mii Brawler, Young Link. A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. Lucas is not only an agile fighter but also deals heavy damage on an opponent. He also offers great mix-ups against shields. Lucas has a good number of combos and powerful smash attacks. However, he also has a pretty bad recovery. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. For the third flashes of brilliance group, we have characters like Falco, Link, Ryu, Greninja, Mii Brawler, and Young Link who have signature representatives who have popped off with them like Tilde, Asimo, and T, but they just dont have the representation/results to let them make a push into A tier. All the fighters that come in the B-tier category perform more or less close to A-tier characters. She has a tether grab which can be used using both ARMS. Since he is a small-sized fighter, he has got a small hitbox. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with . However, she is very lightweight, and hence Isabelle is easy to knock back or launched into the air. Even though he has got a high number of jumps, the overall height is not up to the mark. Use Side + B for this essentially useless move. Smash World Tour 2021 Championship (Ultimate) $75,000.00. Most of his attacks and combos are focused on close combat. However, Mii Gunner does not have great close combat setups. The resulting jump force formula is (sm)+a-g. She can buff her damage whenever she inks an opponent and later deals extra damage. Genshin Impact Logic Puzzle Quiz II. He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. via: The Morgan PawPrint. Since Toon Link wields a sword, most, if not all, of his attacks have disjointed hitboxes, making the fighter a good choice for melee encounters. Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. Lucas' up smash can potentially K.O. Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. The ranking of all Smash Ultimate heroes closely depends upon all-around strength and balance showcased at different instances in the competition. Even though the airspeed of the fighter is above-average, he is pretty slow on the ground. Moreover, their grabs transition well into aerials, lending credibility to their grab game. With the super armor, Mac won't be thrown out of the ring so easily. A jump is an action that moves a character from the ground into the air. I am unsure as to whether any jump heights were changed within patches. He/she also has a good grab range. Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokmon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min, Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora, Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner, Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario, Wo Long: Fallen Dynasty Review Parrying China, Kerbal Space Program 2 Review Failure To Launch, Best KovaaKs Aim Training Routine For Valorant, TFT Meta Comps Tier List: Best & Worst Comps, Guilty Gear Strive Tier List [Update 1.17], World Flipper Tier List: All Characters Ranked [2023], Kings Raid Tier List: Ranking All Heroes [2023], ARAM Tier List: Full Ranking [March. Moreover, if Nana dies, Popo will also die. Discover the ultimate guide to home workout routines with expert tips. So having a tall full hop means having a tall short hop. However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. As all Super Smash Bros. Do share your feedback with us. He's the second-to-last DLC character to be added for Fighters . Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. Ultimate. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Below is the full catalog of all 629 Primary Spirits included in the base game. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. 19% (sweetspot), 16.5% (close) 19.57% (sweetspot), 16.995% (close). They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. Romanian . Her horizontal recovery and the ability to float sometimes become a lifesaver. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. Every character has at least one double jump in the Smash Bros. series, regardless of whether such an ability exists in their original series, while some . FlameCannon 4 yr. ago. Using the backward aerial, teleport, and Shadow Ball, the fighter can achieve a good recovery and is difficult to counter. Other than that, he also has a blaster to deal with ranged projectile-based attacks. Super Smash Bros. Other than smash attacks, he does not have a good number of kill options. We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. 2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far), 0.8% (hits 1 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 5, fully charged), 19.2% (hit 6, fully charged). Weve got you covered. Toward the second half of 2022 leading into 2023, Ice Climbers and Sora began to make waves and appear to be well-positioned to keep improving as time goes on. Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. However, he also comes with a few projectiles-based attacks, which makes the fighter the best of both worlds. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. List of attacks/grabs from fastest initial frame to slowest (Frame opponents as low as 54% when it is fully charged. July 8, 2021 8:00 AM. However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. Fighter: Little Mac. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). 'Super Smash Bros. Ultimate' review - Digital Trends Ultimate. Also, the speed of projectiles is considerably slow. Also, Kirby does not have decent range while attacking an enemy. Super Smash Bros. Ultimate: Tips & Tricks | iMore Dark Samuss Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. Due to his long arms, the fighter has a good range of attacks. 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends . These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. Download Megabot Battle Arena mod app for windows PC Laptop / Desktop or Mac Laptop [2023]Ready to be the next CHAMPION? Not only is he a great brawler in the game, but he also has a decent grab range. *These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7. Super Smash Bros. Ultimate's Sephiroth Can Do Over 59,000% Damage In This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. 9 Ridley: Plasma Scream. Pikachu is not easy to hit. Ultimate. Moreover, Roys counterattack is also a very powerful move that can deal good damage. It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3 the starting speed and reaching the same heights a few frames faster. Here is a ranking / tier list of all playable characters in Super Smash Bros. If you're a Smash Ultimate player, then you're probably familiar with the 10 most powerful moves in the game. Other than that, Wolfs air game is by far the best in Super Smash Bros Ultimate. Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. Most of his basic to advanced attacks connect well and deal good damage on an opponent. Powerful: Luigi - Super Jump Punch. You can play in single or two-player mode, against the Joker, Mr. T, and John Wayne. Other than that, since he is a big-size fighter, he has a large hitbox. Sora jumping in Super Smash Bros. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. The numbers in the top left corne. His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. Lower body exercises 6. He also has versatile KO moves, which can be executed during mid-percentage. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about Run Speed List: Run Speed (Dash Speed) Ranking of All Characters | Super Smash Bros. Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. Ganondorf suffers from ranged attacks as well, and to attack an enemy, he must rely on close combat only. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. 40 Players. Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most motivated to improve with. 0.2% (loop), 0.5% (penultimate hit), 5% (last). Min Min is great at doing ranged attacks using her ARM attacks. In the Settings Menu, go to Controller Settings, where you will find a layout of your current controller settings. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports. Moreover, his overall mobility is also low. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. Sheik even has an excellent jump height. He has an excellent running speed which can be used at an advantage to confuse the opponent. However, Pit lacks power and speed, which is something that holds him back. Cloud is amazing in close combat. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).

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