the sinister secret of saltmarsh

System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. _kmb_wog_inc: Unable to find area corresponding to tag GHOldCity, Arpelagos Chronicles: The Strain is Strong (DEMO), https://www.tapatalk.com/groups/worldofgreyhawkfr/, The Sinister Secret of Saltmarsh Supermodule, U1 - U3 (1/19/22), World of Greyhawk PW, Mithral Enhanced Edition, World of Greyhawk Forums and Adventuring Guild Hall, Open - Free & open only if project also open, https://forums.beamdog.com/discussion/76719/latest-saltmarsh, Lords of Darkness 3 - Alanya's Secret (V2.0), The Aielund Saga Act III - Return of the Ironlord, HeavensGate 2: Islands of the Undead Legion, Lords of Darkness 4 - For Crown and Country (V1.2), The Crystalmist Campaign Chapter 3: The Sahuagin Heel, The Crystalmist Campaign Chapter 2: The Lichway. Capture a web page as it appears now for use as a trusted citation in the future. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. 1st level D&D adventures are their own special game and these games should be treated differently than every other D&D game we run. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Addon. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. Played with Barbarian 2nd level, solo, with NWN:EE. Yes, Tarot Redhand is correct. Now through March 5th! Checked in toolset, but there is no trigger to spawn crocolisk. Sea Ghost Main Deck. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. It is also ACP 4.0 supported within the framework of the module if you enjoy the ACP (but not required). Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! solomon molcho portugal s converso messiah the muslim times. These products were created by scanning an original printed edition. And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. For whatever reason I was using doors from it somehow. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. Instructions for play: Download the "Haks of Saltmarsh" and "Saltmarsh Music Pack" into your Hak folder Download the module and extract into your Module folder. Perhaps it's my spawn method that's causing issues? This module wants you to work for it (which is a theme youll see repeated throughout) and it makes it all the better. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. I see the issue. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). A highlighted page from the module. Are there any estimations as to how many hours of gameplay will the module take? Additionally, our own custom HCR scripts and Loot Systems are in place. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Standing Stone Games has just rolled out Dungeons and Dragons Online mini-expansion called Sinister Secrets of Saltmarsh. Just be prepared to NOT exit from the other end when you are inside the Lair of the Lizard People. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. As written, it's a tough situation. Might be false positive - maybe 22 o'clock is still "day"? - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. Maybe because the arena master was already dead? Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. It was also where all the weapons were kept. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. There are three adventure hooks provided to get the characters to go to the old alchemist's house. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). It wants the place to feel like a place you can just wander around in, which is what makes the whole adventure work in the first place. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. The characters might escape or might be transported to the Sea Ghost when it comes back in. I just tested with a downloaded copy. Deity system got fixed after I compiled module myself. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. About TSR UK. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Though "Secret of Saltmarsh" synthesizes a lot of tropes from earlier RPG releases, it still manages to be very much its own adventure. While I fixed this on the PW, doubling back to hit this module fell by the wayside. The Sinister Secret of Saltmarsh received positive reviews from critics. This site uses affiliate links to Amazon and DriveThruRPG. I had a very enjoyable time playing it. - some backtracking Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. But during the night there will be a Town Council at the Town Hall, or more drunks at the tavern, etc. On this Wikipedia the language links are at the top of the page across from the article title. When I click it nothing happens. You genuinely have a sense of the town, of the activities around it, of the goings on. When you buy the product(s), select: The POD copy I just received is excellent. I had not found that secret door in the beginning. What if they lose? Probably one of the best storylines of any module series. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. - There is nothing in Submerged cave, right? Heroes must arise to keep the waves safe! This is a good chance to fail forward. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. 25% off Sinister Secret of Saltmarsh. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. Does this suggest some files are missing or corrupted? The only deviations from the instructions were with versions - I used CEP 2.66 and the April 2020 version of Mountains and More (I didn't have a choice). Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Downloading now, looking forward to trying this one out! The module is intended for starting 2nd level characters and may take you to around level 9, give or take. A Thinking Adventure. the module is perfect! January 22, 2013. Just like the cellar encounter, the Sea Ghost is another big and dynamic situation. I have attached a few screenshots from my solo and party playthroughs. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. My players ended up making decisions that let them skip the second adventure of this module (as well as U2) so I cant speak for that one. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. alignment but no god wanted me. I didn't find it hard to get started with the quest, as it is like many of the quests on World of Greyhawk server and stand-alone module. By the end of the Sinister Secret of Saltmarsh, the characters will be third level. It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. Whether its the fact that a merchant that works with the smugglers has cooked up a harebrained scheme to try and keep the players from learning the truth by planting an assassin prisoner in the upper floor of the mansion: Hell join the party and cause problems, possibly even attacking once the jig is upbut the DM is always instructed to not be obvious about it. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. One-click unsubscribe later if you don't enjoy the newsletter. The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor NOTE: This is the dungeon that is not available in this preview. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. Where's the POD??? The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. We be sailing the high seas and for that we need a guide. It's hard to run some of these situations. The Sinister Secret of Saltmarsh (1981) Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut's Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. Update: 1/19/22: Fixed missing door textures in Saltmarsh. Sponsored. [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). That doesn't mean they'll act perfectly, however. At the end I just wished it was longer. (Pre-Owned) Sponsored. Placed the non-compressed file in there for some reason.

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